IamU4Member
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Member Since: Jul 2015
Profile Views: 1363
Reputation: 339
Posts: 451
Website:
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+1 03. Creating a window
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+3 I love you iedoc
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+1 Obj Model Loader
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+1 04. Variables
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+1 02. Setting up Visual Studio project
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+1 01. Introduction to C++, and Installing Visual Studio 2015
+1 03. A simple C++ Program
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+1 DirectX11 tutorial texture
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+1 "error X3501: 'main': entrypoint not found" while compiling HLSL in visual studio
+1 Getting compiler error when trying to compile code from directx 12 tutorial #3
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+3 12 vertices in quad?
+1 Getting compiler error when trying to compile code from directx 12 tutorial #3
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+1 28. Skeletal Animation (based on the MD5 format)
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+1 How to integrate Bullet Physics in to Directx
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+1 02. Creating a Window
+1 04. DirectX 12 - Braynzar Soft Tutorials
+1 03. DirectX 11 - Braynzar Soft Tutorials
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+5 Dont know the shader code for tutorial 11 in directx 11 tutorial collection
+3 Dont know the shader code for tutorial 11 in directx 11 tutorial collection
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+1 Why don't ya split all code to classes?
+3 Where are the old tutorials
+1 15. High Resolution Timer
+1 How much time do you spend making one tutorial?
+3 I love you iedoc
Where should people put their creations?
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I got a idea, add new tab on bottom of page, called "Creations" or something like that, so...
12 vertices in quad?
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926
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Ok, so i\'m not following your tutorials(i\'m really sorry) and i found guy who implemented heightma...
Challenge maybe?
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804
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Can you just give me a challenge based of graphics programming(cuz i\'m not that bad at graphics). K...
I'm confused ! (Constant buffer and buffers)
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I just want to ask, what is Constant buffer and regular buffer, i kinda know what that means, but i\...
MD5 anim and mesh files
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With what program can i create them and/or can i convert .Obj format file to .MD5mesh?
Problem with InitD2D_D3D101_DWrite
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Ok, i tried to split all code to classes, i did it, no error's. But, then game runs, it breaks at In...
Why don't ya split all code to classes?
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^^^^^^^^^^^^^^^^^^^^^^^^
Update only half of all screen.
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Hey, i just wanna make that game updates only half of the screen, i made viewport as half of screen,...
How much time do you spend making one tutorial?
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Hey, just by title you can understand what i am asking, but ill add some for ya! How much years of e...
DirectX 11 MD5 Loading tutorial Index Buffer too s...
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Hey! Are you sure that MD5Model.numSubsets is the value that you want? Please use Graphics Debugger ...
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What you got to do is : 1. Spawn your bullet where you want it to spawn 2. Set rotation same as yo...
Dont know the shader code for tutorial 11 in direc...
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Take it from here http://www.braynzarsoft.net/viewtutorial/q16390-14-simple-font
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--EDIT-- Go to project properties->Configuration Properties->Linker->Advanced and find the...
Problem with InitD2D_D3D101_DWrite
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I found out that problem is with D3DDevice, still can't find a solution.
Where are the old tutorials
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You can see all of iedoc's tutorials right here : http://www.braynzarsoft.net/old/
Rotating Camera On mouse move Around Centre.
I haven't done that kind of thing while I was programming games. I think you could just rotate the o...
DirectX 11 - Cube Mapping (Skybox)
That's ok, good that you fixed your problem :) Create a question again if you have a problem :)
DirectX 11 - Cube Mapping (Skybox)
Have you used Visual Studio Graphics Diagnostics to check if your buffer's data is as expected? It's...
Obj Model Loader
By doing this way you're using more RAM and lowering the performance. The best way to do it is by us...
DirectX 9 + Assimp
Hey! What's your computer specs? Maybe you can run win7 and use directx11.
DirectX 11 MD5 Loading tutorial Index Buffer too s...
https://msdn.microsoft.com/en-us/library/windows/desktop/ff476409(v=vs.85).aspx
DirectX 11 MD5 Loading tutorial Index Buffer too s...
Maybe that's because you didn't use the offset value of DrawIndexed correctly?
DirectX 11 MD5 Loading tutorial Index Buffer too s...
So here you go dude, you found out what's wrong with your code, now try to find the solution. I'm bu...
DirectX 11 MD5 Loading tutorial Index Buffer too s...
So yea, press obj:24 if you want to check your vertex buffer, you need to set your buffer's format, ...
DirectX 11 MD5 Loading tutorial Index Buffer too s...
now see obj:(somekindofnumber). Press that and that will lead to some kind of page. Send me an image...
DirectX 11 MD5 Loading tutorial Index Buffer too s...
https://msdn.microsoft.com/en-us/library/dn217886.aspx Let me know if you understood everything corr...
DirectX 11 MD5 Loading tutorial Index Buffer too s...
But are you using iedoc's model? I'll try to find tutorial which shows how to use graphics debugger,...
DirectX 11 MD5 Loading tutorial Index Buffer too s...
Can you please try out this line of code : IASetIndexBuffer(MD5Model.subsets[i].indexBuff.data(), DX...
I don't think it's the case, cuz i checked mine, it works perfectly without going into options. Prob...
Challenge maybe?
Btw, about buttons, do you mean that i need to make 2 buttons, or what?
Challenge maybe?
That\'s more than enough, i have already made 1/3 of all work
0. Website Legacy
Cool! But can you please use capital letters wisely?
Challenge maybe?
I have no idea, something with graphics design, i feel i\'m not bad at it
Problem with InitD2D_D3D101_DWrite
Some mistakes were made : I\\\'m a little bit confused, so all companies (Rockstar, Dice) uses not ...
Problem with InitD2D_D3D101_DWrite
I\'m a little bit confused, so all companies (Rockstar, Dice) uses not their own 3rd party engines l...
Problem with InitD2D_D3D101_DWrite
this project was just a test. I wanted to see if i can split code into classes (as i can see i don\'...
Problem with InitD2D_D3D101_DWrite
I already deleted whole project. Problem was in the line : CreateSwapChainAndDevice(not sure if it's...
Problem with InitD2D_D3D101_DWrite
i have declared function twice, i removed function declaration in initialaizing.cpp but it didn't fi...
Problem with InitD2D_D3D101_DWrite
problem : Exception thrown at 0x013B9AB7 in d3d11NormalMap.exe: 0xC0000005: Access violation reading...
20. Cube Mapping (Skybox)
This is called Sphere Mapping. Why you not using real Cube Mapping, it's easy and simple. BTW, if yo...
DX11 occlusion culling tutorial
Every tutorial that iedoc has made is in www.braynzarsoft.net/old. On your case, he haven't made occ...
First way is not the best way, cuz if you redraw same button every frame, button gets really weird, ...
15. High Resolution Timer
I see you spent good 2 hours copying all of this from your old site! Thanks!