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Sphere rotation
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DirectX 11 - Cube Mapping (Skybox)
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DirectX 11 - Point Lights
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Sphere rotation
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rating
1
answers
1433
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So, I want to make a Sphere rotate, but I'm not even close to a good result...
.[https://www.youtube...
DirectX 11 - Cube Mapping (Skybox)
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rating
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answers
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So, long story short I tried implementing a Skybox with a cube (not a sphere as shown in Tutorial) a...
DirectX 11 - Point Lights
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1431
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If the point light is inside first cube (left to right order), shouldn't it be brighter, because it ...
It works now. Thanks a lot for helping me!
on Nov 02 `16
posted by: Kavarna
Sphere rotation
Yes, that's what I want to fix
on Nov 01 `16
posted by: Kavarna
Sphere rotation
Yes ... In the first video (m_World *= XMMatrixRotationY( fPi / 4 ); m_World *= XMMatrixRotationX( R...
on Oct 31 `16
posted by: Kavarna
Sphere rotation
I tried something like [m_World *= XMMatrixRotationY( fPi / 4 ); m_World *= XMMatrixRotationX( Rotat...
on Oct 31 `16
posted by: Kavarna
Trying to complete a build
Try these: Include Directories: $(IncludePath);$(DXSDK_DIR)Include
Include Library Directories: $(Li...
on Sep 19 `16
posted by: Kavarna
DirectX 11 - Cube Mapping (Skybox)
I am so sorry for wasting your time ... Before trying to implement the cube mapping I changed the va...
on Aug 22 `16
posted by: Kavarna
Thank you! You're the best!
on Aug 06 `16
posted by: Kavarna
08. World View and Local Spaces (static Camera)
This might be a silly question but I don't understand why we need 3 vectors (Position, Target and Up...
on Jul 20 `16
posted by: Kavarna
05. Color!
What if in D3D11_INPUT_ELEMENT_DESC instead of 0, 12 or 28 AlignedBytes we use D3D11_APPEND_ALIGNED_...
on Jul 12 `16
posted by: Kavarna