member
Loading...
Home
Tutorials
Questions
Members
Chat
Home
Tutorials
Questions
Members
Chat
Sign in
Profile
Sign out
0
!
Questions
79
Tutorials
138
iedoc
Admin
Rep:
927
Posts:
1128
Member since:
Nov -0001
- Top Tutorials -
tutorial
Views: 64218
03. DirectX 11 - Bra...
tutorial
Views: 58542
04. DirectX 12 - Bra...
tutorial
Views: 35623
03. Initializing Dir...
tutorial
Views: 29370
01. Setting up Direc...
- Top Questions -
question
Views: 6658
DirectX 11 - Cube Ma...
question
Views: 4763
DX11 occlusion culli...
question
Views: 4693
Direct3D 11 Tutorial...
question
Views: 3992
DirectX 11 Render to...
- Divisions -
division
Power delivery technologies
TLCK
division
Advanced Crypto Miner
BzMiner
Simon
Member
Profile
Reputation
Questions
Answers
Tutorials
Comments
Files
Member Since:
Oct 2016
Profile Views:
699
Reputation:
5
Posts:
1
Website:
+3
What's the reason for the D3D12_ROOT_PARAMETER's DescriptorTable.NumDescriptorRanges
+1
+1
What's the reason for the D3D12_ROOT_PARAMETER's D...
1
rating
1
answers
1091
views
Per iedoc's request, re-posting the question here from tutorial .[/viewtutorial/q16390-directx-12-co...
08. Constant Buffers (Using Root Descriptor Tables...
What I don't get is why can we specify: D3D12_DESCRIPTOR_RANGE ranges[2]; rootParamater[0].Descript...