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08. Constant Buffers (Using Root Descriptor Tables...
A thing I don't get is why do we cast iList to BYTE* when pData is expecting void*.
on May 15 `16
posted by: lightxbulb
08. Constant Buffers (Using Root Descriptor Tables...
I believe it is possible to make a constant buffer heap with less than 64k size (https://msdn.micros...
on May 15 `16
posted by: lightxbulb
07. Depth Testing
You forgot psoDesc.DSVFormat = DXGI_FORMAT_D32_FLOAT; - if the debug layer is enabled you'll get the...
on May 14 `16
posted by: lightxbulb
04. Drawing!
Another thing to note is that sometimes you may not see the IA and vertex shader stages in the vs gr...
on May 14 `16
posted by: lightxbulb
04. Drawing!
A small difference people might not notice when transitioning from the previous tutorial to this one...
on May 14 `16
posted by: lightxbulb