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08. Constant Buffers (Using Root Descriptor Tables...
A thing I don't get is why do we cast iList to BYTE* when pData is expecting void*.
08. Constant Buffers (Using Root Descriptor Tables...
I believe it is possible to make a constant buffer heap with less than 64k size (https://msdn.micros...
07. Depth Testing
You forgot psoDesc.DSVFormat = DXGI_FORMAT_D32_FLOAT; - if the debug layer is enabled you'll get the...
04. Drawing!
Another thing to note is that sometimes you may not see the IA and vertex shader stages in the vs gr...
04. Drawing!
A small difference people might not notice when transitioning from the previous tutorial to this one...