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DirectX 12 Storing vertex data in separate buffers
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In tutorial DirectX 12 - 05. Adding Color, for vertex data struct is used which contain both positio...
Hi, iedoc. Thank you for such a good answer!
on Jun 30 `16
posted by: nameless323
05. Adding Color
Thanks for your advice. I ask this question in Question section.
on Jun 30 `16
posted by: nameless323
05. Adding Color
Thanks for this great tutorial. Can you help me with one question? In this tutorial you use one vert...
on Jun 30 `16
posted by: nameless323