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31. Sliding Camera Collision Detection
Also the normals for light computation are upside down too, so the heightmap is always black. it's s...
on Jun 05 `18
posted by: s625559029
31. Sliding Camera Collision Detection
Hi, I think you changed the initialization of height map so the order of indices reverses, which mea...
on Jun 05 `18
posted by: s625559029
26. Bounding Volume Collision Detection
In the BoundingBoxCollision function the worldspace parameter is not necessary, I think you forget t...
on May 29 `18
posted by: s625559029
25. Bounding Volumes
Hi, iedoc! I want to separate the bounding stuff from the main code, but it's a little confused to r...
on May 28 `18
posted by: s625559029