"error X3501: 'main': entrypoint not found&qu...
2
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2
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7187
views
I compile HLSL doing this: hr = D3DX11CompileFromFile("triSH.fx", 0, 0, "VS"...
Getting compiler error when trying to compile code...
2
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1
answers
1513
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Hi I been having some trouble getting the code example to work. When i try to compile the following:...
DirectX11 tutorial texture
2
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1
answers
3761
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Hi, Looking at adding a texture to my cube but using WIC texture loader and DirectXTK. Can anyone he...
DX12, RootSignature versioning.
2
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1
answers
1392
views
Hi! I'm learning DX12 and there is one thing that I can't understand. Right now I'm at :.[http://][...
12 vertices in quad?
1
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0
answers
925
views
Ok, so i\'m not following your tutorials(i\'m really sorry) and i found guy who implemented heightma...
Dont know the shader code for tutorial 11 in direc...
1
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1
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923
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Help! I dont know what shader code to write on directx 11 tutorial #11
Direct3D 11 Tutorial 14 (Simple Font)
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0
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4699
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Hi. Been working my way through your excellent Direct3D 11 Tutorials and got as far as the simple f...
DirectX 11 MD5 Loading tutorial Index Buffer too s...
1
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1
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1364
views
I've been going over the MD5 model loading tutorial and I decided to put the code into it's own clas...
DirectX 12 Storing vertex data in separate buffers
1
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2
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2883
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In tutorial DirectX 12 - 05. Adding Color, for vertex data struct is used which contain both positio...
DirectX12 - Frame Resources , Custom UI Class
1
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1
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1330
views
Hello I am currently looking at building a UI manager class to help me debug and to look nice on my...
DirectX 11 - Point Lights
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1
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1410
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If the point light is inside first cube (left to right order), shouldn't it be brighter, because it ...
DirectX 11 - Cube Mapping (Skybox)
1
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0
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6665
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So, long story short I tried implementing a Skybox with a cube (not a sphere as shown in Tutorial) a...
Trying to complete a build
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1
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843
views
After a good night's sleep, I realized that hundreds of errors most likely means the environment is ...
Indexing in DirextX12
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1
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1238
views
I've seen Dynamic Indexing using HLSL 5.1 on Microsofts website and was wondering if anyone knew if ...
What's the reason for the D3D12_ROOT_PARAMETER's D...
1
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1
answers
1092
views
Per iedoc's request, re-posting the question here from tutorial .[/viewtutorial/q16390-directx-12-co...
Mapping Multiple Textures to Single Object
1
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1
answers
801
views
Hello all, I have an object from online which has two sets of Vertex, Vertex Normals and Vertex Tex...
Sphere rotation
1
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1
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1397
views
So, I want to make a Sphere rotate, but I'm not even close to a good result... .[https://www.youtube...
Texture not working
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1
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791
views
Hi I was trying to setup directx 12 project following your tutorials (which are awesome btw :)). Ev...
Multiple textures on a single shader.
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0
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759
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Hello, I am having some trouble with rendering multiple textures on a single mesh. (For example a s...
Adding MSAA in DX12
1
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1
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3135
views
Hello. I was wondering how can i add MSAA in DX12? I have read we need to create a separate MSAA r...
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