Access data from shader, when rendered to a textur...
1
rating
1
answers
719
views
How can i access my data in shader from shader resource view.? Is there any need for projection vec...
a single question about the function "ClearRe...
0
rating
1
answers
714
views
At the top of the **DrawScene** function,author wrote this: //Clear our backbuffer float bgC...
Render Targets
1
rating
1
answers
700
views
How can i set up multiple render targets and display the content of only 1 target? Edit 1: I am a...
Lights put just black on screen
1
rating
0
answers
668
views
Everything is going as planned until I add lights. .[https://gist.github.com/TarcoGames/98addea4f19...
Tutorial Directx12 Drawing Text
0
rating
0
answers
666
views
Helo. In Directx12 tutorial "Drawing Text" - last tutorial I have error in this line of Ve...
Texture Usage
1
rating
1
answers
657
views
How can i put my pixel content in texture, if not possible then how can i access destination pixel i...
Inverted x-value of the vertices
1
rating
1
answers
615
views
I´m working with the DirectX 11 tutorial. I loaded one of my .obj models and added some light...
DirectX11 Application doesnt work outside VS2015
0
rating
1
answers
610
views
I've followed your tutorials for a while and everything is great so far,but today i tried to start t...
a single question about depth view
0
rating
1
answers
603
views
Hi!here is my question. I set the vertex array like this: {-0.5f, -0.5f, 1.1f, -0.5f, 0.5f, 1.1f, 0....
Stop object from sliding backwards on slope
0
rating
0
answers
521
views
I have followed along with tutorial 31 for DX11 "Sliding Camera Collision Detection", and ...
< 1 2 3 4 >