Trying to complete a build
1
rating
1
answers
844
views
After a good night's sleep, I realized that hundreds of errors most likely means the environment is ...
DirectX 11 - Cube Mapping (Skybox)
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0
answers
6665
views
So, long story short I tried implementing a Skybox with a cube (not a sphere as shown in Tutorial) a...
Changing Texture Coordinates (DirectX11 30. Height...
0
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1
answers
824
views
Hey!
I'm trying to apply multitexturing to my height map, but I seem to have problem with the
wrap...
DirectX 11 - Point Lights
1
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1
answers
1411
views
If the point light is inside first cube (left to right order), shouldn't it be brighter, because it ...
DirectX12 - Frame Resources , Custom UI Class
1
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1
answers
1331
views
Hello
I am currently looking at building a UI manager class to help me debug and to look nice on my...
DirectX 12 Storing vertex data in separate buffers
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2
answers
2884
views
In tutorial DirectX 12 - 05. Adding Color, for vertex data struct is used which contain both positio...
DirectX 9 + Assimp
0
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0
answers
2031
views
Hi! I know DirectX 9 is old, but I still like DirectX 9 and I still use Windows XP on my old compute...
DirectX 11 MD5 Loading tutorial Index Buffer too s...
1
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1
answers
1364
views
I've been going over the MD5 model loading tutorial and I decided to put the code into it's own clas...
DirectX11 tutorial texture
2
rating
1
answers
3762
views
Hi,
Looking at adding a texture to my cube but using WIC texture loader and DirectXTK. Can anyone he...
Getting compiler error when trying to compile code...
2
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1
answers
1513
views
Hi
I been having some trouble getting the code example to work. When i try to compile the following:...
Directx12 - Adapter not supported
0
rating
2
answers
1216
views
Hello ,
I have followed the tutorial 3 for Directx12 Init through and I noticed the system is stuck...
MD5 files not matching?
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0
answers
765
views
Hello! I've reached at block in the tutorial of importing the MD5.anim file.
The files "boy.md...
Direct3D 11 Tutorial 14 (Simple Font)
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0
answers
4699
views
Hi. Been working my way through your excellent Direct3D 11 Tutorials and got as far as the simple f...
How to integrate Bullet Physics in to Directx
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3
answers
3628
views
Hi,
Can anyone please explain how to properly integrate Bullet physics engine with both Directx 11 o...
Keeps Failing To Compile The Shader Code
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0
answers
2323
views
this is my code: (sorry if it is disorganized)
#define PI 3.1415926535897932384626433832795...
Where should people put their creations?
0
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0
answers
866
views
I got a idea, add new tab on bottom of page, called "Creations" or something like that, so...
Dont know the shader code for tutorial 11 in direc...
1
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1
answers
924
views
Help! I dont know what shader code to write on directx 11 tutorial #11
"error X3501: 'main': entrypoint not found&qu...
2
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2
answers
7188
views
I compile HLSL doing this:
hr = D3DX11CompileFromFile("triSH.fx", 0, 0, "VS"...
Directx not Drawing Onto Screen
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1
answers
1149
views
Here is the code I have:
#include <DXGI.h>
#include <D3D11.h>
#include <...
12 vertices in quad?
1
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0
answers
926
views
Ok, so i\'m not following your tutorials(i\'m really sorry) and i found guy who implemented heightma...