Entity Component System ECS
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XInput API Gamepad Class
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The XInput API is used for gathering input information from Xbox 360 and Xbox One controllers on Windows and Xbox operating systems. The API is relatively simple in that it only relies on a few functions and structures.
S01E02 - First Window
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How to open a window :)
S01E01 - Setting Environment
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Setting Visual Studio 2017
DirectX12 Tutorial [Collection]
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Let's make a abstraction to some code in DirectX12. Some things will be easy to change to support DirectX11 or OpenGL.
I will divide it to Sections:
**Section 1: - Creation of Debug**
Here will be created our window with support od D3D12 and D2D and with some of User Interface. Debug Window will be opened with a F12 key and will contain ony Static and Button controls with a support of windows.
**Section 2: - First steps on drawing 3D**
This time will make a basic primitive, show how to draw them, use different topologies and when they can be in use, picking and displaying data about them.
**Section 3: - Few new controls, textures**
This time will create few new controls,, adding some of fucuntionality and and displaying duration of drawing and updating 2D and 3D elements.
What next? we will se and update it as the time goes by. Some things will be made without any optimisations, which will be talked maybe in Section 4 :)
So let's start :)
Vulkan Tutorials [Collection]
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The tutorial for the competitor of DirectX 12, Vulkan.
1: Setting up in VS2017
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We are going to be setting up in Visual Studio 2017.
DirectXTK12 Tutorials [Collection]
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We are going to be using DirectXTK12 for making a game
03. Creating a window
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In this tutorial we will learn how to create a GLFW window.
02. Setting up in Visual studio 2015
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This is just a quick lesson on how to set up your environment in MS Visual Studio 2015.
01. Introduction to OpenGL
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OpenGL (Openg Graphics Library)is a cross-language, cross-platform API (application programming interface) for rendering 2D and 3D vector graphics
OpenGL Tutorials [Collection]
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1985
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This is a collection of OpenGL tutorials
Obj Model Loader
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A function which loads a 3D model stored in the obj format
11. Drawing text in DirectX 12
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In this tutorial we will learn how to draw some bitmap text in directx 12. We will also learn how to use a high precision timer to get our frames per second as well as keep the timing of our game logic consistent, where things move based on time rather than based on how fast the computer runs as in the previous tutorials.
10. Textures From File
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This tutorial will teach you how to create textures from a file. We will learn how to load in an image from a file using the Windows Imaging Component (WIC) API. Once we have the image loaded in, we will upload it to a default resource heap using an upload heap, create an SRV, then use sample from that SRV in our pixel shader to color our cube.
04. Variables
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In this tutorial we will learn what are variables and how to use them in C++.
02. Setting up Visual Studio project
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In this tutorial we will set up a project in Visual Studio 2015
03. A simple C++ Program
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The first thing everyone learns when learning a new programming language is writing "Hello World!" to the screen. So in this tutorial you will learn how C++ programs work and how to output something to the screen.
01. Introduction to C++, and Installing Visual Stu...
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In this tutorial you will learn how to install Visual Studio 2015, and a bit about C++.
C++ Tutorial [Collection]
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C++ is one of the worlds most popular programming languages, it's used in many types of software including video games, and many large scale applications.