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Texture Usage
How can i put my pixel content in texture, if not possible then how can i access destination pixel in pixel shader ..?
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This is similar to your other question. Instead of explaining everything here, i'm just going to point you in the direction of my tutorial on .[https://www.braynzarsoft.net/viewtutorial/q16390-35-render-to-texture][rendering to textures and using those textures as SRV's]
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