Let's make a abstraction to some code in DirectX12. Some things will be easy to change to support DirectX11 or OpenGL. I will divide it to Sections: **Section 1: - Creation of Debug** Here will be created our window with support od D3D12 and D2D and with some of User Interface. Debug Window will be opened with a F12 key and will contain ony Static and Button controls with a support of windows. **Section 2: - First steps on drawing 3D** This time will make a basic primitive, show how to draw them, use different topologies and when they can be in use, picking and displaying data about them. **Section 3: - Few new controls, textures** This time will create few new controls,, adding some of fucuntionality and and displaying duration of drawing and updating 2D and 3D elements. What next? we will se and update it as the time goes by. Some things will be made without any optimisations, which will be talked maybe in Section 4 :) So let's start :)
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DirectX12 Tutorial [Collection]
S01E01 - Setting Environment
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Setting Visual Studio 2017
S01E02 - First Window
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How to open a window :)
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